帅哥 发表于 2009-3-15 17:57:05

<P>proxy fonts<BR>&nbsp;代理字体 <BR>&nbsp;<BR>pull down menu<BR>&nbsp;下拉菜单 <BR>&nbsp;<BR>purge<BR>&nbsp;清理 <BR>&nbsp;<BR>pyramid<BR>&nbsp;棱锥面 <BR>&nbsp;<BR>&nbsp;</P>
<P>Q&nbsp; <BR>&nbsp;<BR>quadratic<BR>&nbsp;二次 <BR>&nbsp;<BR>quality<BR>&nbsp;质量 <BR>&nbsp;<BR>quick dimension<BR>&nbsp;快速标注 <BR>&nbsp;<BR>quick tour<BR>&nbsp;快速指南 <BR>&nbsp;<BR>&nbsp;</P>
<P>R<BR>&nbsp; <BR>&nbsp;<BR>radian<BR>&nbsp;弧度 <BR>&nbsp;<BR>radio button<BR>&nbsp;单选钮 <BR>&nbsp;<BR>radius<BR>&nbsp;半径 <BR>&nbsp;<BR>raster file format<BR>&nbsp;光栅文件格式 <BR>&nbsp;<BR>raster image<BR>&nbsp;光栅图像 <BR>&nbsp;<BR>raster image <BR>boundaries<BR>&nbsp;光栅图像边界 <BR>&nbsp;<BR>ray<BR>&nbsp;射线,<BR>&nbsp;<BR>ray casting<BR>&nbsp;射线法 <BR>&nbsp;<BR>raytraced renderer<BR>&nbsp;光线跟踪渲染 <BR>&nbsp;<BR>raytraced shadows<BR>&nbsp;光线跟踪阴影 <BR>&nbsp;<BR>read<BR>&nbsp;读取 <BR>&nbsp;<BR>realtime<BR>&nbsp;实时 <BR>&nbsp;<BR>recover<BR>&nbsp;修复,恢复 <BR>&nbsp;<BR>rectang<BR>&nbsp;矩形 <BR>&nbsp;<BR>rectangular<BR>&nbsp;矩形 <BR>&nbsp;<BR>redefine<BR>&nbsp;重定义 <BR>&nbsp;<BR>redo<BR>&nbsp;重做 <BR>&nbsp;<BR>redraw<BR>&nbsp;重画 <BR>&nbsp;<BR>reference<BR>&nbsp;引用,参照 <BR>&nbsp;<BR>reference angles<BR>&nbsp;参考角 <BR>&nbsp;<BR>reference point<BR>&nbsp;参考点 <BR>&nbsp;<BR>refine<BR>&nbsp;精度控制 <BR>&nbsp;<BR>reflection color<BR>&nbsp;反射色 <BR>&nbsp;<BR>reflection mapping<BR>&nbsp;反射贴图 <BR>&nbsp;<BR>refractive index<BR>&nbsp;折射指数 <BR>&nbsp;<BR>refresh<BR>&nbsp;刷新 <BR>&nbsp;<BR>regen<BR>&nbsp;重生成 <BR>&nbsp;<BR>regenerate<BR>&nbsp;重生成 <BR>&nbsp;<BR>regeneration<BR>&nbsp;重生成 <BR>&nbsp;<BR>region<BR>&nbsp;面域 <BR>&nbsp;<BR>registry<BR>&nbsp;注册表 <BR>&nbsp;<BR>reinit<BR>&nbsp;重初始化 <BR>&nbsp;<BR>reinstall<BR>&nbsp;重新安装 <BR>&nbsp;<BR>relative angles<BR>&nbsp;相对角 <BR>&nbsp;<BR>relative coordinates<BR>&nbsp;相对坐标 <BR>&nbsp;<BR>release<BR>&nbsp;版本 <BR>&nbsp;<BR>reload<BR>&nbsp;重载 <BR>&nbsp;<BR>remove<BR>&nbsp;删除 <BR>&nbsp;<BR>rename<BR>&nbsp;重命名 <BR>&nbsp;<BR>render<BR>&nbsp;渲染 <BR>&nbsp;<BR>renderer<BR>&nbsp;渲染程序 <BR>&nbsp;<BR>replace<BR>&nbsp;替换 <BR>&nbsp;<BR>replay<BR>&nbsp;重放 <BR>&nbsp;<BR>requirement<BR>&nbsp;需求 <BR>&nbsp;<BR>reset<BR>&nbsp;重置 <BR>&nbsp;<BR>resizing<BR>&nbsp;改变大小 <BR>&nbsp;<BR>resolution<BR>&nbsp;分辨率,融入 <BR>&nbsp;<BR>restore<BR>&nbsp;恢复 <BR>&nbsp;<BR>resume<BR>&nbsp;恢复执行 <BR>&nbsp;<BR>retain<BR>&nbsp;保留 <BR>&nbsp;<BR>return button<BR>&nbsp;回车键 <BR>&nbsp;<BR>revert<BR>&nbsp;复原 <BR>&nbsp;<BR>revolve<BR>&nbsp;旋转 <BR>&nbsp;<BR>ridge<BR>&nbsp;棱 <BR>&nbsp;<BR>right-angle<BR>&nbsp;直角 <BR>&nbsp;<BR>rollback<BR>&nbsp;回卷 <BR>&nbsp;<BR>root point<BR>&nbsp;原点 <BR>&nbsp;<BR>rotate<BR>&nbsp;旋转 <BR>&nbsp;<BR>rotation<BR>&nbsp;旋转 <BR>&nbsp;<BR>routine<BR>&nbsp;例行程序 <BR>&nbsp;<BR>rubber-band line<BR>&nbsp;拖引线 <BR>&nbsp;<BR>run script<BR>&nbsp;运行脚本 <BR>&nbsp;<BR>running object snap<BR>&nbsp;执行对象捕捉 <BR>&nbsp;<BR>running override<BR>&nbsp;整体替代 <BR>&nbsp;<BR>runout<BR>&nbsp;跳动 <BR>&nbsp;<BR>&nbsp;</P>
<P>S&nbsp; <BR>&nbsp;<BR>sample<BR>&nbsp;样例</P>

帅哥 发表于 2009-3-15 17:57:30

<P>saturation<BR>&nbsp;饱和度 <BR>&nbsp;<BR>save<BR>&nbsp;保存 <BR>&nbsp;<BR>save as<BR>&nbsp;另存为 <BR>&nbsp;<BR>save back<BR>&nbsp;存回 <BR>&nbsp;<BR>scale<BR>&nbsp;比例缩放,(缩放)比例 <BR>&nbsp;<BR>scale factor<BR>&nbsp;比例因子 <BR>&nbsp;<BR>scaled to fit<BR>&nbsp;最适比例缩放 <BR>&nbsp;<BR>scan<BR>&nbsp;扫描 <BR>&nbsp;<BR>scatter<BR>&nbsp;散布图 <BR>&nbsp;<BR>scene<BR>&nbsp;场景 <BR>&nbsp;<BR>schema<BR>&nbsp;模式 <BR>&nbsp;<BR>screen<BR>&nbsp;屏幕 <BR>&nbsp;<BR>script<BR>&nbsp;脚本 <BR>&nbsp;<BR>script files<BR>&nbsp;脚本文件 <BR>&nbsp;<BR>scroll bar<BR>&nbsp;滚动条 <BR>&nbsp;<BR>SDI<BR>&nbsp;单文档界面 <BR>&nbsp;<BR>SE Isometric<BR>&nbsp;东南等轴测 <BR>&nbsp;<BR>search for help on<BR>&nbsp;搜索帮助 <BR>&nbsp;<BR>section<BR>&nbsp;切割, 截面, 区域,部分 <BR>&nbsp;<BR>see<BR>&nbsp;参见 <BR>&nbsp;<BR>segment<BR>&nbsp;段,线段 <BR>&nbsp;<BR>select<BR>&nbsp;选择 <BR>&nbsp;<BR>select all<BR>&nbsp;全部选择 <BR>&nbsp;<BR>select object<BR>&nbsp;对象选择 <BR>&nbsp;<BR>selectable<BR>&nbsp;可选择的 <BR>&nbsp;<BR>selection<BR>&nbsp;选择集,选择 <BR>&nbsp;<BR>selection sets<BR>&nbsp;选择集 <BR>&nbsp;<BR>separate<BR>&nbsp;分割 <BR>&nbsp;<BR>serial number<BR>&nbsp;序列号 <BR>&nbsp;<BR>session<BR>&nbsp;任务 <BR>&nbsp;<BR>set<BR>&nbsp;设置,集合 <BR>&nbsp;<BR>setting<BR>&nbsp;设置 <BR>&nbsp;<BR>shade<BR>&nbsp;着色,灰度 <BR>&nbsp;<BR>shader<BR>&nbsp;着色程序 <BR>&nbsp;<BR>shadow map<BR>&nbsp;阴影贴图 <BR>&nbsp;<BR>shape<BR>&nbsp;形 <BR>&nbsp;<BR>sharpness<BR>&nbsp;尖锐度 <BR>&nbsp;<BR>shell<BR>&nbsp;薄壳 <BR>&nbsp;<BR>shortcut<BR>&nbsp;快捷键 <BR>&nbsp;<BR>show<BR>&nbsp;显示 <BR>&nbsp;<BR>silhouette<BR>&nbsp;轮廓 <BR>&nbsp;<BR>single face<BR>&nbsp;单一表面 <BR>&nbsp;<BR>single-pen plotter<BR>&nbsp;单笔式绘图仪 <BR>&nbsp;<BR>size<BR>&nbsp;大小,尺寸、数目 <BR>&nbsp;<BR>sizing<BR>&nbsp;调整大小 <BR>&nbsp;<BR>sketch<BR>&nbsp;徒手画 <BR>&nbsp;<BR>slice<BR>&nbsp;剖切面,剖切 <BR>&nbsp;<BR>slide<BR>&nbsp;幻灯片 <BR>&nbsp;<BR>slide libraries<BR>&nbsp;幻灯库 <BR>&nbsp;<BR>smooth shading<BR>&nbsp;平滑着色 <BR>&nbsp;<BR>smoothing angle<BR>&nbsp;平滑角度 <BR>&nbsp;<BR>snap<BR>&nbsp;捕捉 <BR>&nbsp;<BR>snap angle<BR>&nbsp;捕捉角度 <BR>&nbsp;<BR>snap grid<BR>&nbsp;捕捉栅格 <BR>&nbsp;<BR>snap mode<BR>&nbsp;捕捉模式 <BR>&nbsp;<BR>snap resolution<BR>&nbsp;捕捉分辨率 <BR>&nbsp;<BR>snaptips<BR>&nbsp;捕捉提示 <BR>&nbsp;<BR>solid<BR>&nbsp;二维填充, 三维实体 <BR>&nbsp;<BR>solid fill<BR>&nbsp;实体填充 <BR>&nbsp;<BR>solid modeler<BR>&nbsp;实体建模 <BR>&nbsp;<BR>sorting<BR>&nbsp;排序 <BR>&nbsp;<BR>source application<BR>&nbsp;源文件 <BR>&nbsp;<BR>source point<BR>&nbsp;源点 <BR>&nbsp;<BR>space<BR>&nbsp;空间 <BR>&nbsp;<BR>spacing<BR>&nbsp;间距 <BR>&nbsp;<BR>special edit<BR>&nbsp;特定编辑 <BR>&nbsp;<BR>specific<BR>&nbsp;指定(的),特有的 <BR>&nbsp;<BR>specify<BR>&nbsp;指定 <BR>&nbsp;<BR>specular reflection<BR>&nbsp;镜面反射(高光) <BR>&nbsp;<BR>spelling<BR>&nbsp;拼写检查 <BR>&nbsp;<BR>sphere<BR>&nbsp;球面 <BR>&nbsp;<BR>spherical projection<BR>&nbsp;球面投影 <BR>&nbsp;<BR>spline<BR>&nbsp;样条曲线 <BR>&nbsp;<BR>spline edit<BR>&nbsp;样条编辑 <BR>&nbsp;<BR>spline frame<BR>&nbsp;样条曲线框架 <BR>&nbsp;<BR>split<BR>&nbsp;拆分 <BR>&nbsp;<BR>spooler<BR>&nbsp;缓冲(文件) <BR>&nbsp;<BR>spotlight angles<BR>&nbsp;聚光灯角度 <BR>&nbsp;<BR>stack<BR>&nbsp;堆栈,堆叠 <BR>&nbsp;<BR>stacked text<BR>&nbsp;叠式文本 <BR>&nbsp;<BR>stamp<BR>&nbsp;戳记 <BR>&nbsp;<BR>standard<BR>&nbsp;标准<BR></P>

帅哥 发表于 2009-3-15 17:57:52

<P>start<BR>&nbsp;起点 <BR>&nbsp;<BR>start angle<BR>&nbsp;起点角度 <BR>&nbsp;<BR>start tangent<BR>&nbsp;起点切向 <BR>&nbsp;<BR>start up<BR>&nbsp;启动 <BR>&nbsp;<BR>starting<BR>&nbsp;起始 <BR>&nbsp;<BR>statements<BR>&nbsp;状态说明 <BR>&nbsp;<BR>statistics <BR>&nbsp;统计信息 <BR>&nbsp;<BR>stats <BR>&nbsp;统计 <BR>&nbsp;<BR>status <BR>&nbsp;状态 <BR>&nbsp;<BR>stochastic <BR>&nbsp;随机 <BR>&nbsp;<BR>stone color <BR>&nbsp;石质颜色 <BR>&nbsp;<BR>straighten <BR>&nbsp;拉直 <BR>&nbsp;<BR>stretch <BR>&nbsp;拉伸 <BR>&nbsp;<BR>strikeout maybe <BR>&nbsp;删去 <BR>&nbsp;<BR>style <BR>&nbsp;样式 <BR>&nbsp;<BR>substitute <BR>&nbsp;替换 <BR>&nbsp;<BR>subtract <BR>&nbsp;差集 <BR>&nbsp;<BR>suffix <BR>&nbsp;后缀 <BR>&nbsp;<BR>support directory <BR>&nbsp;支持目录 <BR>&nbsp;<BR>support files <BR>&nbsp;支持文件 <BR>&nbsp;<BR>suppress <BR>&nbsp;禁止,收缩 <BR>&nbsp;<BR>surface <BR>&nbsp;曲面 <BR>&nbsp;<BR>SW Isometric <BR>&nbsp;西南等轴测 <BR>&nbsp;<BR>swap file <BR>&nbsp;交换文件 <BR>&nbsp;<BR>swatch <BR>&nbsp;样本 <BR>&nbsp;<BR>sweep <BR>&nbsp;抹去 <BR>&nbsp;<BR>switch <BR>&nbsp;切换,开关 <BR>&nbsp;<BR>swivel <BR>&nbsp;旋转 <BR>&nbsp;<BR>symbol <BR>&nbsp;符号 <BR>&nbsp;<BR>symbol set <BR>&nbsp;符号集 <BR>&nbsp;<BR>symbol table <BR>&nbsp;符号表 <BR>&nbsp;<BR>symmetrical <BR>&nbsp;对称 <BR>&nbsp;<BR>synchronize <BR>&nbsp;同步 <BR>&nbsp;<BR>system requirement <BR>&nbsp;系统需求 <BR>&nbsp;<BR>system variable <BR>&nbsp;系统变量 <BR>&nbsp;<BR>system window <BR>&nbsp;系统窗口 <BR>&nbsp;<BR>&nbsp;</P>
<P>T&nbsp; <BR>&nbsp;<BR>tab <BR>&nbsp;附签 <BR>&nbsp;<BR>table <BR>&nbsp;表 <BR>&nbsp;<BR>tablet <BR>&nbsp;数字化仪 <BR>&nbsp;<BR>tabulated surface <BR>&nbsp;平移曲面 <BR>&nbsp;<BR>tag <BR>&nbsp;标记 <BR>&nbsp;<BR>tangent <BR>&nbsp;相切(的)n.切线 <BR>&nbsp;<BR>tangential <BR>&nbsp;相切 <BR>&nbsp;<BR>taper faces <BR>&nbsp;倾斜面 <BR>&nbsp;<BR>tapered polyline <BR>segments <BR>&nbsp;锥状多段线线段 <BR>&nbsp;<BR>tapering <BR>&nbsp;锥状 <BR>&nbsp;<BR>target <BR>&nbsp;目标(点、对象) <BR>&nbsp;<BR>target box <BR>&nbsp;靶框 <BR>&nbsp;<BR>template <BR>&nbsp;样板 <BR>&nbsp;<BR>temporary files <BR>&nbsp;临时文件 <BR>&nbsp;<BR>terminate <BR>&nbsp;终止 <BR>&nbsp;<BR>tessellation lines <BR>&nbsp;素线 <BR>&nbsp;<BR>tesslated text <BR>&nbsp;嵌花文字 <BR>&nbsp;<BR>test <BR>&nbsp;测试 <BR>&nbsp;<BR>tetrahedron <BR>&nbsp;四面体 <BR>&nbsp;<BR>text <BR>&nbsp;文字 <BR>&nbsp;<BR>text color <BR>&nbsp;文字色 <BR>&nbsp;<BR>text control codes <BR>&nbsp;文字控制代码 <BR>&nbsp;<BR>text editor <BR>&nbsp;文本编辑器 <BR>&nbsp;<BR>text fonts <BR>&nbsp;字体 <BR>&nbsp;<BR>text height <BR>&nbsp;字高 <BR>&nbsp;<BR>text justification <BR>&nbsp;文字对齐 <BR>&nbsp;<BR>text properties <BR>&nbsp;文字特性 <BR>&nbsp;<BR>text style <BR>&nbsp;文字样式 <BR>&nbsp;<BR>textual <BR>&nbsp;文本(的) <BR>&nbsp;<BR>texture map <BR>&nbsp;纹理贴图 <BR>&nbsp;<BR>thaw <BR>&nbsp;解冻 <BR>&nbsp;<BR>thickness <BR>&nbsp;厚度 <BR>&nbsp;<BR>threshold <BR>&nbsp;阈(值) <BR>&nbsp;<BR>thumbnail <BR>&nbsp;略图 <BR>&nbsp;<BR>thumbnail preview <BR>image <BR>&nbsp;略图预览图像 <BR>&nbsp;<BR>tick <BR>&nbsp;标记 <BR>&nbsp;<BR>tilde <BR>&nbsp;波浪号 <BR>&nbsp;<BR>tile horizontal <BR>&nbsp;水平平铺 <BR>&nbsp;<BR>tile vertical <BR>&nbsp;垂直平铺 <BR>&nbsp;<BR>tiled viewports <BR>&nbsp;平铺视口 <BR>&nbsp;<BR>tilemode <BR>&nbsp;平铺模式 <BR>&nbsp;<BR>time <BR>&nbsp;时间 <BR></P>

帅哥 发表于 2009-3-15 17:58:44

<P>timeout <BR>&nbsp;超时 <BR>&nbsp;<BR>title block <BR>&nbsp;标题栏 <BR>&nbsp;<BR>toggle <BR>&nbsp;开关,切换 <BR>&nbsp;<BR>token <BR>&nbsp;标记 <BR>&nbsp;<BR>tolerance <BR>&nbsp;公差 <BR>&nbsp;<BR>toolbar <BR>&nbsp;工具栏 <BR>&nbsp;<BR>top view <BR>&nbsp;俯顶视图 <BR>&nbsp;<BR>topology <BR>&nbsp;拓扑结构 <BR>&nbsp;<BR>toroidal <BR>&nbsp;环形 <BR>&nbsp;<BR>torus <BR>&nbsp;圆环(体/面) <BR>&nbsp;<BR>trace <BR>&nbsp;宽线,跟踪 <BR>&nbsp;<BR>trailing <BR>&nbsp;后续 <BR>&nbsp;<BR>transform <BR>&nbsp;变换 <BR>&nbsp;<BR>translation <BR>&nbsp;平移 <BR>&nbsp;<BR>transparency <BR>&nbsp;透明 <BR>&nbsp;<BR>transparent <BR>&nbsp;图像透明度 <BR>&nbsp;<BR>transparent command <BR>&nbsp;透明命令 <BR>&nbsp;<BR>tree view <BR>&nbsp;树状图 <BR>&nbsp;<BR>triangle <BR>&nbsp;三角形 <BR>&nbsp;<BR>trim <BR>&nbsp;修剪 <BR>&nbsp;<BR>tripod <BR>&nbsp;三轴架 <BR>&nbsp;<BR>trunctuate <BR>&nbsp;截短 <BR>&nbsp;<BR>tube <BR>&nbsp;管,圆管 <BR>&nbsp;<BR>turbulence <BR>&nbsp;扰动 <BR>&nbsp;<BR>tutorials <BR>&nbsp;教程 <BR>&nbsp;<BR>twist <BR>&nbsp;扭曲 <BR>&nbsp;<BR>type <BR>&nbsp;类型 <BR>&nbsp;<BR>&nbsp;</P>
<P>U&nbsp; <BR>&nbsp;<BR>ucs icon <BR>&nbsp;UCS图标 <BR>&nbsp;<BR>UCS <BR>&nbsp;用户坐标系 <BR>&nbsp;<BR>undefine <BR>&nbsp;命令取消 <BR>&nbsp;<BR>underflow <BR>&nbsp;下溢 <BR>&nbsp;<BR>underline <BR>&nbsp;下划线 <BR>&nbsp;<BR>undo <BR>&nbsp;放弃 <BR>&nbsp;<BR>unhide <BR>&nbsp;显示 <BR>&nbsp;<BR>uninstall <BR>&nbsp;删除安装 <BR>&nbsp;<BR>union <BR>&nbsp;并集 <BR>&nbsp;<BR>unload <BR>&nbsp;卸载 <BR>&nbsp;<BR>unnamed blocks <BR>&nbsp;无名块 <BR>&nbsp;<BR>updating <BR>&nbsp;更新 <BR>&nbsp;<BR>upside down <BR>&nbsp;倒置 <BR>&nbsp;<BR>&nbsp;</P>
<P>V&nbsp; <BR>&nbsp;<BR>validation <BR>&nbsp;校验 <BR>&nbsp;<BR>variable <BR>&nbsp;变量 <BR>&nbsp;<BR>vector <BR>&nbsp;矢量 <BR>&nbsp;<BR>vein color <BR>&nbsp;纹理颜色 <BR>&nbsp;<BR>vertex <BR>&nbsp;顶点 <BR>&nbsp;<BR>vertical dimension <BR>&nbsp;垂直标注 <BR>&nbsp;<BR>vertices <BR>&nbsp;顶点 <BR>&nbsp;<BR>video display <BR>&nbsp;视频播放 <BR>&nbsp;<BR>view <BR>&nbsp;视图 <BR>&nbsp;<BR>view aligned <BR>&nbsp;对齐浏览 <BR>&nbsp;<BR>viewpoint <BR>&nbsp;视点 <BR>&nbsp;<BR>viewport <BR>&nbsp;视口 <BR>&nbsp;<BR>viewport configuration <BR>&nbsp;视口配置 <BR>&nbsp;<BR>virtual screen display <BR>&nbsp;虚屏显示 <BR>&nbsp;<BR>visibility <BR>&nbsp;可见性 <BR>&nbsp;<BR>volumetric shadows <BR>&nbsp;体积阴影 <BR>&nbsp;<BR>&nbsp;</P>
<P>W&nbsp; <BR>&nbsp;<BR>warning <BR>&nbsp;警告 <BR>&nbsp;<BR>WCS <BR>&nbsp;世界坐标系 <BR>&nbsp;<BR>wedge <BR>&nbsp;楔体表面 <BR>&nbsp;<BR>weight <BR>&nbsp;权值 <BR>&nbsp;<BR>weld <BR>&nbsp;接合 <BR>&nbsp;<BR>what's new <BR>&nbsp;新特性 <BR>&nbsp;<BR>width <BR>&nbsp;宽度 <BR>&nbsp;<BR>window <BR>&nbsp;窗口 <BR>&nbsp;<BR>wire <BR>&nbsp;连线 <BR>&nbsp;<BR>wireframe model <BR>&nbsp;线框模型 <BR>&nbsp;<BR>word wrap <BR>&nbsp;词语换行 <BR>&nbsp;<BR>working drawing <BR>&nbsp;工作图形 <BR>&nbsp;<BR>&nbsp;</P>
<P>X&nbsp; <BR>&nbsp;<BR>xref <BR>&nbsp;外部参照 <BR>&nbsp;<BR>xref log <BR>&nbsp;外部参照记录文件 <BR>&nbsp;<BR>xref-dependent layer <BR>&nbsp;依赖外部参照的图层 <BR>&nbsp;<BR>&nbsp;</P>
<P>Z&nbsp; <BR>&nbsp;<BR>zoom <BR>&nbsp;缩放<BR></P>
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