AOG SA_WXR Users Manual
**** Hidden Message ***** AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 1 -<BR>SA_WXR as WXR 2100 simulation<BR>The stand alone weather radar for MS-FS9<BR>A detailed simulation of the Collins WXR2100 used in all major<BR>airliners<BR>Features:<BR>- Weather radar operation in WXR,WXR+T<BR>- Realistic beam simulation with tilt of +-15°, 3.5° beam with and Multiscan<BR>simulation<BR>- Weather attenuation simulation, with 80NM Path Attenuation<BR>Compensation (PAC) and corresponding alert (PAC ALERT)<BR>- Large clouds divided into “sub clouds” to display a realistic reflection<BR>image for different altitude parts of the cloud<BR>- Overfly Protection (OFP) – extended thunderstorm visibility<BR>- Ground Reflection Simulation with simplified ground elevation model!<BR>so weather can be hidden within ground reflections<BR>- Ground reflections compensation mode (GCS) for hiding ground<BR>reflections<BR>- No need to set 3D clouds and image is not affected by limiting the cloud<BR>visibility or density<BR>- Is able to export Project Magenta WXR Data to include Radar image into<BR>the PM Navigation Displays<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 2 -<BR>1 Introduction<BR>Modern cockpits are more and more “plug and play” able. I mean that the pilot<BR>needs not to understand many of the technical basics and principles that are<BR>used for building avionics. Compare the complete checklist procedures from a<BR>747-200 and a A340. Hmm think the airbus pilot is much faster… But there is one<BR>avionic which is not becoming simplified with growing age. It is the weather radar.<BR>The usage of a weather radar needs to understand the technical principle of a<BR>radar as well as a good meteorological basics. And you have to consider all<BR>these principles when changing any parameter or when you interpret the<BR>displayed image. A weather radar really increases the workload and so the fun<BR>while flying the simulator.<BR>Realizing a weather radar for MSFS is not as simple as any other avionic,<BR>because there is no reasonable way to find out the position of single clouds. But<BR>the distributed weather station principle of the MSFS9 opens the way to display<BR>certain areas where a certain weather is present. And if this area consists of<BR>clouds (and many more meteorological data) that would generate weather radar<BR>reflections on a real weather radar, a typical realistic reflection image is drawn at<BR>this area. For wider range and strategic weather avoidance this is far enough.<BR>But flying through single red areas would not be realistic and would not make<BR>sense, because they are not representing a single thunder cloud!. But as you use<BR>the AOG SA_WXR you will see this is far enough for good weather radar<BR>operation and simulation. The many different simulated controls and realistic<BR>graphic and meteorological parameters gives you a real weather radar<BR>experience.<BR>The number of home cockpit builders is steadily increasing, and me is also flying<BR>with a semi professional partial homebuilt. And my target was to create a realistic<BR>and professional weather radar for those advanced sim users.<BR>So let this documentation tell you the principles of weather radar, about the<BR>realization for MSFS with AOG SA_WXR and how to install and run in connection<BR>with Project Magenta.<BR>much fun with the docu and finally with the AOG SA_WXR<BR>Florian Praxmarer<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 3 -<BR>2 Contents<BR>1 Introduction.......................................................................................................... 2<BR>2 Contents .............................................................................................................. 3<BR>3 Setup and Configuration...................................................................................... 4<BR>3.1 Key assignment............................................................................................ 4<BR>3.2 The config file............................................................................................... 4<BR>3.3 SA_WXR embedded in Project Magenta Navigation Displays ..................... 5<BR>4 Weather radar basics .......................................................................................... 7<BR>4.1 Principles of operation.................................................................................. 7<BR>4.2 The Beam..................................................................................................... 8<BR>4.3 Weather attenuation and PAC...................................................................... 9<BR>4.4 Ground clutter reflections ........................................................................... 10<BR>4.5 Meteorological Basics ................................................................................ 11<BR>4.6 Turbulence Detection ................................................................................. 13<BR>5 Limitations and simplifications ........................................................................... 13<BR>6 Using the radar .................................................................................................. 14<BR>7 FSUIPC Control................................................................................................. 15<BR>7.1 Control variations ....................................................................................... 15<BR>7.2 Command based communication............................................................... 16<BR>7.3 Control via FSUIPC Bit manupulation ........................................................ 17<BR>7.4 FSUIPC registration ................................................................................... 19<BR>8 Product Licensing.............................................................................................. 19<BR>9 System requirements......................................................................................... 19<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 4 -<BR>3 Setup and Configuration<BR>3.1 Key assignment<BR>Function Key<BR>Assigned PM<BR>parameter<BR>Remarks<BR>Position Radar Cursor Keys None<BR>Ctrl and Cursor for fast<BR>movments<BR>Zoom Radar Num +/Num - None<BR>Ctrl and +/- for fast<BR>zooming<BR>Toggle<BR>OFF/WXR/WX+TRUB<BR>F1 FMC LSK1L WARMUP Initially<BR>Toggle OFP F2 FMC LSK2L<BR>Toggle GCS F3 FMC LSK3L<BR>Refresh PM ND F4 FMC LSK4L<BR>Only available in<BR>Simulate current PM<BR>WX Mode = 1<BR>Tilt Increase F7 FMC LSK1R<BR>Tilt Reset to 0 F8 FMC LSK2R<BR>Tilt decrease F9 FMC LSK3R<BR>Rang increase decrease R/T or F5/F6<BR>PM ND Range or<BR>FMC LSK5L and LSK6L<BR>Limited from 10NM to<BR>320NM, affected by<BR>config file entry<BR>The position setup is saved as the program is closed, and is used next time<BR>started again.<BR>3.2 The config file<BR>In the sa_wxr.cfg some user defined configurations have to be set:<BR>Keep the same order as here listened, else you will get a configuration file error.<BR>Do not delete any items, only change the parameters.<BR>First is the alternate window entry:<BR>Alternate Window Name = BFMSCDU<BR>This “BFMSCDU “ is valid for the PM Boeing Captain FMS for example. This tells<BR>the Program that it should switch to the Window called “BFMSCDU” when not<BR>active. You find out the string when running any target application and enter the<BR>Taskmanager (Alt+Ctrl+Del), and see how the target application is named there.<BR>Type this string exactly in here and it would work.<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 5 -<BR>TitleBar visible = 1<BR>This entry shows (1) or hides (0) the tile bar of the application.<BR>Focus Change Event = 0<BR>0 means use the SA_WXR FSUIPC location, see end of document<BR>1 means use the PM TCAS Flag (TCAS = On to display the WXR)<BR>if the selected event location is toggled the radar switches between the window<BR>mentioned in the “Alternate Window Name “ entry and itself.<BR>Bitmap Export Directory =<BR>You can specify an bitmap export directory here. If a path is entered here,<BR>>>C:\radarexport\<< for example, then a 256x256 pix large bitmap (wx.bmp) is<BR>exported every time the radar refreshes. This feature can be used to import<BR>radar images into navigation displays. See the FSUIPC section of this document<BR>also. Leave blank to disable this function.<BR>Disable Output when in Bitmap Export Mode = 0<BR>If previous path is supplied, then you can additionally disable the radar image<BR>display output, by setting this Flag to 1. This option saves power on the PC.<BR>Get PM Range = 0<BR>As I found some troubles reading the PM Range variable in some PM<BR>configurations, you can override it here and set the range manually with the<BR>assigned keys or LSK’s.<BR>Simulate current PM WX Mode = 1<BR>If you want to make the WXR Image make visible in your Project Magenta<BR>Navigation Display then set this Flag to “1”. Additionally set the Bitmap Export<BR>Directory entry (described above) to the NetDir of your Project Magenta Network.<BR>Set PM Update Rate = 7<BR>This parameter sets the update rate of the PM exported image in refresh cycles.<BR>One refresh cycle is about 8 seconds, so expect 56 sec. updates as default.<BR>Making the value smaller results in more updates but also in more glass cockpit<BR>stutter. Find a usable setting for your GC CPU, but 6-7 is a practical value.<BR>3.3 SA_WXR embedded in Project Magenta Navigation Displays<BR>You have the possibility to make the weather radar image visible in the Project<BR>Magenta Software Navigation Displays. Although there are a few limitations you<BR>will get a very realistic weather display experience. Until now the Project<BR>Magenta System uses Satellite images for weather data. Now the SA_WXR<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 6 -<BR>exports the its weather radar data. I think this combination is the best solution for<BR>airliner weather radar simulation. Since the transfer of the image data is done via<BR>a data file in the PM NetDir folder, there is following limitation. The radar image<BR>displayed in the ND can not be updated every 8 seconds, since this would make<BR>the PM GC stuttering, because of the many file accesses. It is reloaded every<BR>1min. But the image is moved along with the aircraft translation and rotation, this<BR>does not generate any offsets. And whenever a change in the settings is done,<BR>the image is also updated within the next beam rotation.<BR>Following setup should be done for proper PM interfacing:<BR>- Download the newest GC Version of your Product<BR>- Do not install the SA_WXR and the GC on the same PC, it is best to install the<BR>SA_WXR on the FMC PC anyway<BR>- Make following SA_WXR.cfg setup<BR>Bitmap Export Directory = >>enter your PM NetDir here<<<BR>Enter the NetDir without last Backslash C:\PmNetDir for example<BR>Disable Output when in Bitmap Export Mode = 1<BR>You should disable the SA_WXR display output since it only costs<BR>performance and will not be useful for you in this mode<BR>Get PM Range = 1<BR>So you lock the WXR Range to the ND range.<BR>Simulate current PM WX Mode = 1<BR>Bring the SA_WXR to PM Export mode.<BR>Set PM Update Rate = 7<BR>Set the update rate as best working for you, 6-7 as default works in most<BR>configurations<BR>- PM displays now the WXR image and the tilt angle, but the tilt setup and the<BR>OFP and GCS function have to be set on the SA_WXR screen or via FSUIPC<BR>as described below<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 7 -<BR>4 Weather radar basics<BR>4.1 Principles of operation<BR>The target of a weather radar is to display the pilot hazardable and turbulent<BR>meteorological areas. A ideal weather radar would display following hazards as<BR>dense precipitation (hail), turbulent precipitation moves (updrafts within<BR>thunderstorms), thunderstorms itself, low visibilities, wind shears, any clouds<BR>etc.<BR>The real solution is limited to only display precipitation density (density of<BR>ice/water particles).<BR>So a real weather radar does not display clouds, fog, winds, storms etc. it only<BR>displays the density of precipitation in the air around you.<BR>A weather radar transmits a focused microwave pulse into the sky. A part of the<BR>microwave energy sent out is (similar to light) reflected when it hits a particle.<BR>Some particles reflect more (for light this would be a mirror) some reflect very<BR>few energy (glass for light).<BR>The microwave from a weather radar is reflected best when hitting water (rain)<BR>or wet hail, and is very weak reflected from drizzle and snow general ice<BR>particles.<BR>After the radar has sent out a pulse, it now measures how long it takes until a<BR>part of energy is received, it measures the amount of the energy and the<BR>frequency shift of the received signal.<BR>Out of this data following can be obtained:<BR>Time & Reflection Energy = Distance & Density of the particles<BR>Frequency Shift = Velocity of the particles<BR>This data is then displayed on the radar in three colors:<BR>Green = weak density<BR>Yellow = moderate density<BR>Red = high density<BR>Light magenta = moderate velocity changes (=turbulence)<BR>Intense magenta = high velocity changes (=serve turbulence)<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 8 -<BR>4.2 The Beam<BR>Beam Rotation Angle = 160°<BR>Beam Tilt angle from –15° up to 15° in 0.25° steps<BR>Beamwidth is 3.5° (+/- 1.75°)<BR>positive tilt angle<BR>zero tilt angle<BR>negative tilt<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 9 -<BR>The beam is rotated by 160° from left to right and back, and while rotated it<BR>sends continuously pulses out and receive them. So the beam covers a large<BR>lateral area in front of the aircraft. This movement can not be controlled by the<BR>pilot. The speed of the movement depends on the range and sensitivity<BR>settings.<BR>The beam tilt angle need to be set by the pilot. Only in OFP Mode the tilt is<BR>swept automatically (see later). The tilt is independent of the pitch angle, that<BR>is automatically compensated.<BR>The beam is not ideally focused, for Collins WXR2100 the beamwidth is 3.5°.<BR>You will see all reflections within this beam triangle. (a triangle is only a<BR>simplified 3db slope)<BR>4.3 Weather attenuation and PAC<BR>It is very important to know that the radar signal gets weaker with increasing<BR>distance from the aircraft. Additional the signal is attenuated by the reflection<BR>and temperature and so on. That means that at high distance a thunderstorm<BR>seems to produce less reflection as in near distance. You can see that<BR>reflections getting more intense as coming closer to the object of interest.<BR>The radar can compensate this effect within 80NM of range, that means within<BR>this range reflections are true an will not change any more due to the<BR>attenuation effects.<BR>This range is called the Path Attenuation Compensation (PAC) range.<BR>A warning is displayed when operating in ranges higher than 80NM to be aware<BR>of this effect.<BR>Radar setup 320 NM with a single thunderstorm coming toward for attenuation<BR>demonstration. Tilt is adjusted to sense the lower third of the thunder cloud.<BR>weak reflections 320NM away reflections get more intense as getting<BR>closer<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 10 -<BR>In 120-140NM distance first red re- And true image is drawn within the<BR>flections 80NM PAC range.<BR>4.4 Ground clutter reflections<BR>As the beam is hits the ground, it is very well reflected from water, metal<BR>concrete and so on. So ground reflections are mostly shown as yellow and red<BR>reflections.<BR>In the example above the Thunderstorm is sensed by the radar, but it is also<BR>surrounded by red and yellow reflections from the mountain. So increasing the<BR>tilt would solve the problem. But as you see later, thunderstorms are only<BR>visible at the lower 2/3 of the cloud, the top 1/3 is invisible for radar. So a tilt<BR>increase would maybe also eliminate the storm on the display. Collins found<BR>out a algorithm to compensate the ground reflection and so make only weather<BR>data visible. This mode is called the Ground Clutter Suppression (GCS)<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 11 -<BR>hmm, find the storm in the ground Here it is, switch on GCS<BR>clutter<BR>4.5 Meteorological Basics<BR>What can be displayed on the radar ? As said above only wet particles<BR>(raindrops, wet hail) produce good reflections. Now it is time to interpret<BR>different precipitation densities and reflections.<BR>Aviation based weather radars are as sensible to show only reflections that<BR>are relevant for flight operations. Meteorological weather radars are much<BR>more sensitive which may display nearly everything that’s in the sky.<BR>But Aviation related weather phenomena are of course thunderstorms due to<BR>their high turbulence inside and the relative heavy ice particles (hail). Also<BR>clouds that may develop to a storm.<BR>Other clouds are not really a hazard for aircrafts, and most of them do not<BR>generate any reflections.<BR>To find out thunderstorms on the radar it is important to know that such a<BR>cloud has three precipitation stages.<BR>The lowest third of the cloud consist of turbulent and fast moving heavy<BR>raindrops. They are of course producing very good reflections. So you see a<BR>red area when your beam crosses the bottom third of a cloud.<BR>altitude<BR>1/3<BR>2/3<BR>3/3<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 12 -<BR>As you increase the tilt and your beam cross the mid third of the cloud, where<BR>the up moving raindrops freeze, you have also good reflections, but the area is<BR>much smaller than in the bottom third. This because of the shape of a thunder<BR>cloud.<BR>At the top this of a thunder cloud hardly no reflections are generated because<BR>it consists only of dry hail up there. As thunderstorm can reach high altitudes<BR>they may grow up into your flightlevel. But there you will only cross the top<BR>third of the cloud which will not be displayed on the radar when flying with<BR>neutral tilt.<BR>But tops of thunderstorm should be avoided because of the turbulent air above<BR>them, and the hail particles within them. Therefore Collins has included the<BR>thunderstorm OverFly Protection (OFP).<BR>This function continuously changes the tilt and looks for high reflective<BR>thunderstorm bodies (“bottom third’s”)<BR>Independed of where your set tilt crosses the thunderstorm now, it always<BR>draws the saved bottom image instead. So you always see great red areas<BR>where storms are present, even if they would not create reflections with your<BR>current settings.<BR>This function is only available with in the PAC range, that is fixed to 80NM.<BR>Other clouds than thunderstorms may also create reflections. Towering<BR>cumulus clouds have the same characteristics as thunderstorms (also consists<BR>of the three precip. parts) but reflections are only in the green and yellow<BR>range.<BR>Lower cumulus clouds also can create reflections because they consist of<BR>water drops anyway. But density and turbulence is much lower than in thunder<BR>clouds.<BR>Additional low sized clouds (nimbostratus and similar) that consist of raindrops<BR>also generate reflections. In most cases there is also downpour below them.<BR>Thunder cloud sensed through the thunder cloud sensed through<BR>bottom third the mid ( far reflections not<BR>seen because of the tilt angle)<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 13 -<BR>Thunderstorm sensed through the top, OFP is on, bottom image is<BR>only weak green reflections drawn, although beam goes<BR>through the top of the cloud.<BR>Image is limited to 80NM since<BR>PAC.<BR>4.6 Turbulence Detection<BR>The intensity of turbulence within clouds can also be displayed. The turbulence<BR>is calculated out of the velocity changes for the reflections. This turbulence can<BR>only be measured within clouds that generate normal reflections. So only<BR>precipitation based turbulence can be displayed, gusty winds and other air<BR>turbulence can not be displayed. Following color code is used: dark magenta<BR>means moderate turbulence, intense magenta means serve turbulence. The<BR>turbulence image is an overlay to the normal weather radar image so if no<BR>turbulence is measured, the normal RGB WX image is drawn. The turbulence<BR>detection is limited to a Range of 40NM.<BR>5 Limitations and simplifications<BR>A few simplifications were necessary for weather radar display in FS9. First of<BR>all is the cloud position. In reality red drawn holes are at same position as the<BR>cloud of course. As I have found no reasonable solution for finding out the<BR>randomly positioned clouds, I can only render a exact area where a certain<BR>cloud type and other meteorological data is present. More than 12000 areas<BR>cover the whole world. Out of many parameters, the exact weather area is<BR>drawn with typical reflections for the weather situation. As you use the radar<BR>you will see that it is far enough for save flight operation. But keep in mind that<BR>flying through exact red holes does not avoid flying through a thunder cloud.<BR>The other limitation is the ground elevation model that is used. I covers only<BR>elevations of stations and calculates ground reflections out of that. Mountains<BR>etc. are not modeled.<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 14 -<BR>So flying over LSZH (Zurich Swiss) when heading direction LIPB (Bolzano<BR>Italy) the LSZS (Samedan Swiss) will bring you ground reflections, because it<BR>crosses the beam path. As GCS is switched off, a possible thunderstorm in<BR>Bolzano is hidden or better embedded between the LSZS Ground reflection<BR>and the LIBP ground reflection. Increasing the tilt and/or enabling the GCS<BR>function would eliminate this effect.<BR>ground clutter at LOWI when looking eastern heading, some stations are<BR>higher. Tilt 1.75° so it will only hit that ground that is higher as LOWI.<BR>6 Using the radar<BR>After this introduction lets go to the practical part now. Your are on the ground<BR>now and want to start your flight.<BR>Let the radar switched off at the gate. check the FMC Display/Radar Display<BR>toggle when used.<BR>The weather information is refreshed every 1 minute at least, depending on<BR>range and CPU speed. But image is recalculated after every beam refresh<BR>cycle. So if you manually change the weather completely then wait at little to<BR>let the weather refresh. The lower the range the faster is the refresh time.<BR>If a yellow “PAC” string is visible then you have selected a range that is out of<BR>the PAC range, that means reflections over 80NM are not accurate.<BR>The colored boxes on the top of the radar show you the colors used for<BR>drawing the image with the actual settings.<BR>LIPB 237m<BR>LSZH 428m<BR>LSZS 1600m<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 15 -<BR>When beginning taxi roll, switch the radar to WXR and let it warm up.<BR>Depending on your processor speed this could take one to two minutes. Set tilt<BR>up to 1.75 degrees to eliminate ground reflections. Range is taken from the<BR>ND when used, else set 40NM-80NM initial.<BR>The picture is refreshed every 8-10 seconds depending also on your<BR>processor speed, but this is also a realistic value.<BR>Do not take off directly into thunderstorms near the field, if possible<BR>request turns immediately after take off to avoid.<BR>If yellow reflections are present, check the turbulence with WX+TURB mode<BR>and check. Taking off in heavy turbulence may causes stall speed exceeding<BR>in initial climb out.<BR>During climb try to set the tilt around your actual Flight Path angle, PM draw it<BR>into the artificial horizon when enabled. Let the OFP switched on during the<BR>whole flight, the GCS will become interesting during descent.<BR>During Level flight you can leave the tilt neutral, but check the OFP is on!<BR>Else you may be surprised by a tall thunder cloud.<BR>When entering the descent phase, turn GCS on. So ground clutter is mostly<BR>suppressed. Here it is up to you to find out good tilt values. You may set it to<BR>your Flight Path Angle as during climb, or you can set it to find out weather to<BR>any other point of interest. (IAF, rwy threshold etc)<BR>7 FSUIPC Control<BR>7.1 Control variations<BR>Since it is difficult to fit all cockpit builders concepts, I had three different variations in<BR>controlling SA_WXR:<BR>1. Command based control (recommended) implemented since SA_WXR 1.2.4<BR>Similar to Project Magenta’s ND commands.<BR>2. Bit toggle based communication.<BR>3. Bit state based communication<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 16 -<BR>7.2 Command based communication<BR>Write to 0x6D00 1 byte for commands<BR>Write to 0x6D01 1 byte for absolute tilt value (write positive values only)<BR>To control SA_WXR functions write following commands to 0x6D00 in FSUIPC.<BR>When the command is processed the 6D00 is cleared to 0. Then you can write the<BR>next command.<BR>Tilt value at 0x6D01 is used for Tilt setting.<BR>Command Value Function Remarks<BR>1 RADAR OFF<BR>2 RADAR ON/ MODE WXR<BR>3 RADAR ON/ MODE<BR>WX+T<BR>Warmup phase initially<BR>5 GCS OFF<BR>6 GCS ON<BR>7 OFP ON<BR>8 OFP OFF<BR>9 RANGE 10NM<BR>10 RANGE 20NM<BR>11 RANGE 40NM<BR>12 RANGE 80NM<BR>13 RANGE 160NM<BR>14 RANGE 320NM<BR>15 RANGE increase<BR>16 RANGE decrease<BR>17 SET Tilt of 0x6D03<BR>positive<BR>0-40 (equals 0-15 deg in<BR>0.25 deg steps)<BR>18 SET tilt of 0x6D03<BR>negative<BR>0-40 (equals 0-15 deg in<BR>0.25 deg steps) but is<BR>written negative then<BR>Examples:<BR>Switch radar on: Write 2 to 0x6D00, wait until 0x6D03 is cleared afterwards<BR>Set 160NM range: Write 13 to 0x6D00, wait until 0x6D03 is cleared afterwards<BR>Set Tilt of 2.25 degrees: Write 9 to 0x6D03 (2.25/0.25=9)<BR>Write 17 to 0x6D00 (set +2.25° of Tilt)<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 17 -<BR>Set Tilt of -5.25 degrees: Write 21 to 0x6D03 (5.25/0.25=21)<BR>Write 18 to 0x6D00 (set -5.25° of Tilt)<BR>7.3 Control via FSUIPC Bit manupulation<BR>Two words are used:<BR>Control-Word at (Write) 0x6D00 as long as Bit 7 = 0 which means toggle<BR>mode<BR>Bit7 Bit6 Bit5 Bit4 Bit3 Bit2 Bit1 Bit0<BR>Toggle/<BR>Switch<BR>select<BR>(0)<BR>Range<BR>dec<BR>Range<BR>inc<BR>Toggle<BR>OFP<BR>Toggle<BR>GCS<BR>Set to 1 Toggle<BR>Mode<BR>Bit15 Bit14 Bit13 Bit12 Bit11 Bit10 Bit9 Bit8<BR>Res. Res. Res. Res. Toggle<BR>Window<BR>Tilt dec Tilt reset Tilt inc<BR>Whenever you write here set bit 1 to “1”, else the radar would ignore the<BR>requests. These bits are toggled, that means setting a bit to 1 would request the<BR>action at the radar, if recognized it is set back to 0. Multiple requests are<BR>possible.<BR>Bit0 witches through the Modes OFF, WX, WX+T or WARMUP initially.<BR>Control-Word at (Write) 0x6D00 as long as Bit 7 = 1 which means switch<BR>mode<BR>Bit7 Bit6 Bit5 Bit4 Bit3 Bit2 Bit1 Bit0<BR>Toggle/<BR>Switch<BR>select<BR>(1)<BR>Range2 Range1 Range0 OFP ON GCS ON Mode 1 Mode 0<BR>Bit15 Bit14 Bit13 Bit12 Bit11 Bit10 Bit9 Bit8<BR>Tilt7 Tilt6 Tilt5 Tilt4 Tilt3 Tilt2 Tilt1 Tilt0<BR>Mode0, Mode1 00 = OFF<BR>01 = WX<BR>10 = WX+T<BR>GCS ON 0 = GCS OFF, 1 = GCS ON<BR>OFP ON 0 = OFP OFF, 1 = OFP ON<BR>Range: Range = (Bit4+2*Bit5+4*Bit6)<BR>Range = 1,2,3,4,5,6 equals 10,20,40,80,160,320 NM<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 18 -<BR>Tilt0 – Tilt7 (signed byte) in 0.25° steps (so to get the tilt angle multiply the signed<BR>byte value with 0.25)<BR>If you write –40 then the tilt would be –40*0.25= -10°<BR>Status Byte at (Read) 0x6D02<BR>Bit7 Bit6 Bit5 Bit4 Bit3 Bit2 Bit1 Bit0<BR>Window<BR>active<BR>Range2 Range1 Range0 OFP ON GCS<BR>ON<BR>Mode 1 Mode 0<BR>Status:<BR>Mode0, Mode1 00 = OFF<BR>01 = WX<BR>10 = WX+T<BR>GCS ON 0 = GCS OFF, 1 = GCS ON<BR>OFP ON 0 = OFP OFF, 1 = OFP ON<BR>Range: Range = (Bit4+2*Bit5+4*Bit6)<BR>Range = 1,2,3,4,5,6 equals 10,20,40,80,160,320 NM<BR>Window active 0 = not active 1 = active<BR>Tilt Window at 0x6D03<BR>Bit7 Bit6 Bit5 Bit4 Bit3 Bit2 Bit1 Bit0<BR>Tilt7 Tilt6 Tilt5 Tilt4 Tilt3 Tilt2 Tilt1 Tilt0<BR>Tilt0 – Tilt7 (signed byte) in 0.25° steps (so to get the tilt angle multiply the signed<BR>byte value with 0.25)<BR>If you read –40 then the tilt would be –40*0.25= -10°<BR>Bitmap export offsets:<BR>0x6D04 4byte signed long Latitude of exported bitmap in deg * 1000000<BR>0x6D08 4byte signed long Longitude of exported bitmap in deg * 1000000<BR>0x6D0C 4byte signed long Heading of exported bitmap in deg * 65536<BR>N and E is positive, S and W is negative<BR>if a image is drawn at N47.6542 W11.5422 and Heading 250° then following<BR>signed long values would be present:<BR>0x6D04 47654200<BR>0x6D08 -11542200<BR>AOG AOG SA_WXR Users Manual Revision 1.6<BR>http://members.chello.at/addongauges Page - 19 -<BR>0x6D0C 16384000<BR>7.4 FSUIPC registration<BR>If you have unregistered Version of FSUIPC please register the software<BR>manually with:<BR>“sa_wxr.exe” and the key NQIWBXJU6M88<BR>8 Product Licensing<BR>After successful purchase at simmarket etc. you can download the whole<BR>installation package there.<BR>After successful installation run the sa_wxr program. After a few seconds, and<BR>Dialog appears with a all your installed MAC Addresses of your computer. Copy<BR>and paste them into a e-mail and send to florian.praxmarer@direkt.at Then a<BR>license is sent to you within 24hrs.<BR>Attention, when changing network adaptor, you have to be relicensed, of course<BR>free.<BR>9 System requirements<BR>Minimum System requirements are:<BR>PII 200Mhz or better<BR>More than 64MB free memory<BR>3D-Graphics board, but can be on PCI<BR>WideFS and FSUIPC >3.0<BR>FS2004 on the server PC<BR>1 installed and activated Ethernet board for licensing 非常感谢楼主发布!!!! AOG SA_WXR Users Manual
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